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Translucent spider dnd 5e12/3/2023 ![]() ![]() These elemental spiders prefer to attack with their web first, entangling their opponent in the sticky flaming strands before they leap on their opponent and inject their victim with a venom that roasts their victim from the inside out. Peeking up from lava flows, their eight red eyes glow with lethal intelligence as they observe their prey waiting for the opportune moment to strike. The webbing can also be attacked and destroyed (AC 10 hp 10 vulnerability to cold damage immunity to fire, bludgeoning, poison, and psychic damage).īlazing arachnids are ambush predators, stalking their prey either on the Elemental Plane of Fire or near volcanoes and lava flows on the Material Plane. However, the webbing will cling to the target doing 5 (1d10) fire damage at the start of the target’s turn until it spends an action to put out the flames. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. Hit: The target is restrained by webbing. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. On a success, the target takes half as much damage and is not poisoned. On a failure, the target takes 5 (1d10) fire damage and is poisoned. Hit: 8 (1d10 + 3) fire damage and the target must make a DC 14 Constitution saving throw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. ![]() The blazing arachnid ignores movement restrictions caused by webbing.īite. While in contact with a web, the blazing arachnid knows the exact location of any other creature in contact with the same web. For every 5 feet the blazing arachnid moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. The blazing arachnid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. A creature that touches the blazing arachnid or hits it with a melee attack while within 5 feet of it takes 2 (1d4) fire damage and catches fire until someone takes an action to douse the fire, the creature takes 2 (1d4) fire damage at the start of each of its turns. Skills Athletics +2, Perception +3, Stealth +5 Damage Vulnerabilities cold Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities fire, poison Condition Immunities exhaustion, poisoned Senses, blindsight 10 ft., darkvision 60 ft.,passive Perception 13įire Form. r/DndMonsters.This material is published under the OGL 1.0a.Īrmor Class 14 (natural armor) Hit Points 77 (14d6 + 28) Speed 40 ft. Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators Keep Little Questions in the megathreadįull rules with additional explanations can be found here.Keep Problem Player talk in the megathread.External Links & Advertising are limited to active community members.Only three kinds of posts are allowed here: DMing Questions, Advice and tools. ![]() Please refrain from downvoting legitimate questions. We are not only for new DMs, but the bulk of the posts will no doubt be submitted by newer DMs. We welcome DMing questions, DMing advice or tools to help DMs old and new. The aim of this subreddit is to serve as a platform for learning to DM. ![]() Before Submitting a Question, Please Check our Rules Remove All Need Advice See Advice Only See Resources Only Join the Discord ![]()
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